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Join us in Las Vegas on January 11, 2012!
Meet the most influential decision-makers in the games industry at the first dedicated Games Summit at CES, produced by Digital Media Wire. Executives from the electronics industry, publishers, developers, advertising agencies, investment firms and social networks will discuss industry trends and share insights about the future of games and connected entertainment at this top industry event.
For
information about
sponsorship, exhibitor and
speaking opportunities at
Games Summit at CES 2012, please contact
Jay Baage at
jay@digitalmediawire.com.
How to Register for Games Summit
There are two ways you can register for the event:
- If you have already registered to attend CES,
you can go back into the system and add Games Summit here.
- If you have not yet registered for CES, by registering for Games Summit here, you will also receive access to the CES show floor.
Hotel Reservations
You can make individual or group reservations at CES hotels. For rates and availability, click here.
Speakers
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Sean Spector
Co-Founder and SVP of Business Development and Content
GameFly |
Nanea Reeves
Chief Strategy Officer
Gaikai |
Bill Young
Managing Director
EA Ready |
Frank O'Connor
Franchise Development Director
Microsoft (Halo) |
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Jack Buser
Director,
PlayStation® Home
Sony Playstation Network |
Michael Pachter
Managing Director, Equity Research,
Wedbush Securities |
Simon Jeffery
Chief Publishing Officer
ngmoco |
Chris Tanquary
Head of Mobile Gaming,
Samsung |
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John Welch
President
Making Fun, Inc. - a division of News Corporation |
Jonathan Epstein
President
Omek Interactive |
Mike Vorhaus
President
Magid Advisors |
Tim Chang
Managing Partner
Mayfield |
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Phil Eisler
General Manager, 3D Vision
NVIDIA Corporation |
Jill Braff
EVP of Digital Commerce,
HSN |
Greg Short
President & CEO
EEDAR |
Michael Cai
Vice President of Video Games
Interpret |
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Shawn DuBravac
Chief Economist & Director of Research
Consumer
Electronics Association |
Tom DuBois
Executive Producer, Games
OnLive |
Chris Early
VP of Digital Publishing
Ubisoft |
Marshall Jensen
Managing Partner
DMW Hexagon |
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Adam Boyes
President
Beefy Media |
Marcus Gners
Director, Business Development & Marketing
Stardoll |
Dave Madden
SVP, Global Media Solutions
Electronic Arts |
James Jones
VP Creative Production
Hasbro |
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David Merrill
Co-founder and President
Sifteo |
Olivier Delfosse
Vice President, Interactive, Mobile and Digital Content
FremantleMedia Enterprises, North America |
Gene Hoffman
CEO
Vindicia |
Phil Alberstat
CEO
49 North Media |
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Ted Cohen
Managing Partner
TAG Strategic |
Jeff Gomez
CEO & President
Starlight Runner Entertainment |
Allen DeBevoise
Chairman and CEO
Machinima.com |
Peter Dille
CMO
Tapjoy |
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Ned Sherman
CEO & Publisher
Digital Media Wire |
Jay Baage
Event Director
Games Summit at CES |
Sean Vanderdasson
Senior Vice President, Game Service
WildTangent |
Brian Bos
SVP, Group Director of Emerging Technology
Mindshare – Team Detroit |
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Brock Pierce
Co-Founder and Chairman
Revenue APEX |
John Davison
VP of Programming
GameSpot.com |
Joseph Ambeault
Director, Product Development and Management, Video Services
Verizon |
Dane Holewinski
Senior Director of Business Development
Greystripe, a Division of ValueClick
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Sean Knapp
CTO
Ooyala |
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| 8:00AM–8:45AM |
Badge Pickup and Speaker Check-in |
| 8:45AM–9:00AM |
Welcome to the Conference
Ned Sherman, CEO & Publisher, Digital Media Wire
Jay Baage, Event Director, CES Games Summit
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| 9:00AM–10:00AM |
PANEL 1: The State of Games Industry
Industry leaders discuss the current state of the games industry as the business continues its transition towards a digital future. What does it take to make a successful game these days across platforms? What emerging gaming platforms will be the most important in the years to come? How do you make money in this more and more complicated gaming universe with new digital platforms competing with the time and pocketbooks of consumers?
Panelists
Sean Spector, Co-Founder and SVP of Business Development and Content, GameFly
Gene Hoffman, CEO, Vindicia
Nanea Reeves, Chief Strategy Officer, Gaikai
Chris Early, VP of Digital Publishing, Ubisoft
Sean Vanderdasson, Senior Vice President, Game Service, WildTangent
Moderator: Mike Vorhaus, President, Magid Advisors |
| 10:05AM–11:00AM |
PANEL 2: High Tech Fun - Top CE Gaming Trends
Hear from technology leaders how you make sure to stay on top of the latest technological innovations affecting the games industry. From 3D displays to gesture recognition, gaming is now reaching totally new demographics. Technology is advancing at an incredible pace and game companies not up to speed on these developments risk being left in the dust.
Panelists
Tom DuBois, Executive Producer, Games, OnLive
Jonathan Epstein, President, Omek Interactive
Phil Eisler, General Manager, 3D Vision, NVIDIA Corporation
Tim Chang, Managing Partner, Mayfield
Shawn Dubravac, Chief Economist & Director of Research, CEA
Moderator: Marshall Jensen, Managing Partner, DMW Hexagon |
| 11:00AM–11:30AM |
BREAK |
| 11:30AM–12:30PM |
PANEL 3: Entertainment on Consoles: Reinventing the Media Hub
of the Living Room
The three main games consoles - Xbox 360, PS3 and Nintento Wii, are
the choices of hard-core game fans and families alike, but they have
the capacity to do so much more. Many people now use them to also
stream movies from Netflix, music from Pandora and access other
internet-services. What is the role of the game console in the future
and what are some other entertainment services which can be delivered
by the console?
Panelists
Jack Buser, Director of PlayStation®Home, Sony Computer Entertainment America (SCEA)
Michael Pachter, Managing Director, Equity Research, Wedbush Securities
Joseph Ambeault,
Director, Product Development and Management, Video Services, Verizon
Sean Knapp,
CTO, Ooyala
Moderator: Ted Cohen, Managing Partner, TAG Strategic |
| 12:30-1:30PM |
LUNCH BREAK |
| 1.30PM - 2.25PM |
PANEL 4: Games on Mobile Phones: Latest Trends in Games and Social Networking for Mobile Phones
This panel of decision-makers in the mobile games value chain will discuss the state of the industry with a focus on innovation, pricing, new devices, marketing and distribution models for mobile games. Is the iPhone app model the way of the future for the rest of the business or what are the alternatives out there?
Panelists
Simon Jeffery, Chief Publishing Officer, ngmoco
Peter Dille, CMO, Tapjoy
Chris Tanquary, Head of Mobile Gaming, Samsung
Olivier Delfosse, VP, Interactive, Mobile & Digital Content, FremantleMedia Enterprises, North America
Dane Holewinski, Director of Marketing, Greystripe, a Division of ValueClick
Moderator: Michael Cai, VP, Video Games, Interpret |
| 2.30PM - 3.30PM |
PANEL 5: Games on Emerging Platforms: Games on Tablets, Connected TVs and… Refrigerators?
Companies like EA Sports may well move toward providing all of its titles, from Fifa and Madden to Tiger Woods PGA Tour golf, for one fixed price on multiple platforms – all linked by the same social gaming ecosystem. So what are those platforms? This panel of CE experts will dicuss the most promising new gaming devices, from Roku boxes to Google TVs and Apple iPads.
Panelists
Dave Merrill, Co-founder and President, Sifteo
Greg Short, President & CEO, EEDAR
John Welch, President, Making Fun, a News Corp. division
Brock Pierce, Co-Founder and Chairman, Revenue APEX
John Davison, VP of Programming, GameSpot.com
Moderator: Jay Baage, Event Director, CES Games Summit |
| 3.30PM – 4.00PM |
BREAK |
| 4.00PM – 5.00PM |
PANEL 6: Hollywood and Games – A Transmedia Approach to Entertainment Content
The relationship between Hollywood content owners and the game industry has sometimes been a rocky one. The result has been few success stories of original film and television IP being turned into films and TV shows and vice versa. How is the relationship between these industries evolving? What needs to be done to make sure that future media franchises work as well across platforms and mediums? What needs to happen to ensure that all participants - licensors, developers, publishers and distributors - get a fair return on their investments?
Panelists
Frank O'Connor, Franchise Development Director, Microsoft Halo
James Jones, VP, Creative Production, Digital Media and Gaming, Hasbro
Jeff Gomez, CEO & President, Starlight Runner Entertainment
Adam Boyes, President, Beefy Media
Marcus Gners,
Director, Business Development & Marketing, Stardoll
Moderator: Ned Sherman, CEO & Publisher, Digital Media Wire
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| 5.05PM – 6.00PM |
Panel 7: Brands Got Game? How Marketers and Advertisers Can Tap Into the Gaming Explosion
Millions and millions of Americans play games every day, from social games on Facebook to hardcore games on game consoles like the Sony PlayStation and Xbox 360. This panel of advertising, brand and games executives will discuss opportunities for advertisers and brands to reach consumers through and around games. How are brand marketers and their agencies navigating this space? What advertising campaigns and tactics work in and around games and online communities to reach maximum engagement among the gaming demographic?
Panelists
Jill Braff, EVP of Digital Commerce, HSN
Allen Debovoise, CEO, Machinima
Phil Alberstat, CEO, 49 North Media
Dave Madden, SVP, Global Media Solutions, Electronic Arts
Brian Bos, SVP, Group Director of Emerging Technology, Mindshare – Team Detroit
Moderator: Bill Young, Managing Director, EA Ready, Electronic Arts |
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Las Vegas Convention Center
(Room N262, North Hall)
3275 Paradise Road
Las Vegas, NV 89109
Directions
About DMW

Digital Media Wire, Inc. (DMW) launched in early 2000 with the goal of providing busy executives with a daily briefing of the most
important news stories about the business of digital media. Today, the newsletter is considered a
“must read” by industry insiders and has a senior level readership
at the majority of the major media, entertainment and technology companies. Over
the years, we have become a standard in publishing and events covering the digital media sector.
www.dmwmedia.com
About CEA

The Consumer Electronics Association (CEA)® is the preeminent trade association promoting growth in the $190 billion U.S. consumer electronics industry. More than 2,000 companies enjoy the benefits of CEA membership, including legislative advocacy, market research, technical training and education, industry promotion, standards development and the fostering of business and strategic relationships. CEA also owns and produces the International CES – The Global Stage for Innovation. All profits from CES are reinvested into CEA’s industry services.
www.ce.org

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